Not a problem with the server on my side. ![]() If anyone is still having this issue, turns out it was just a port forwarding issue - mistakenly didn't open the query port. ![]() (First tried local 'steamclient.so')ĬAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize SteamAPI_Init(): Loaded '/home/ciaran/.steam/sdk64/steamclient.so' OK. I noticed that S_API FAIL error but am not sure if that is the cause, or how to fixīarotrauma Dedicated Server 0.18.15.0 (ReleaseLinux, branch release, revision a7b22109e9) If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding). Warning: support for elevated priorities is most likely unavailable, suppressing future warningsĬApplicationManagerPopulateThread took 118 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) Warning: failed to set thread priority: set failed for priority 8 Warning: failed to set thread priority: set failed for 8: -1: setpriority() failed RecordSteamInterfaceCreation (PID 11): SteamNetworkingSockets008 / RecordSteamInterfaceCreation (PID 11): SteamNetworkingUtils003 / Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded. RecordSteamInterfaceCreation (PID 11): STEAMAPPS_INTERFACE_VERSION008 / RecordSteamInterfaceCreation (PID 11): STEAMUGC_INTERFACE_VERSION014 / RecordSteamInterfaceCreation (PID 11): STEAMINVENTORY_INTERFACE_V003 / Note: None of the listed hosts are affiliated with Barotrauma or the Barotrauma Wiki. RecordSteamInterfaceCreation (PID 11): SteamGameServerStats001 / List of dedicated Barotrauma game server providers and their price per slot/player. RecordSteamInterfaceCreation (PID 11): SteamNetworking006 / Long answer: also no, mostly we have the same publisher. RecordSteamInterfaceCreation (PID 11): SteamUtils009 / Are Hidden Deep and Barotrauma made by the same people, or inspired by each other Short answer: no. Originally posted by Oiltanker: FortThread Starvation try to host lua dedicated server by running it's executable (run 'cmd' in game directory, then launch from console lua dedicated server executable), if it launches then you can connect to it either IP (127.0.0.1 or localhost) from the game and install it that way. RecordSteamInterfaceCreation (PID 11): SteamGameServer013 / While hosting, open the console window (most commonly 'F3') Type in or copy, then execute the console command: installcllua. (First tried local 'steamclient.so')ĬAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize Select LuaForBarotrauma in ServerExecutable and host a server. SteamAPI_Init(): Loaded '/root/.steam/sdk64/steamclient.so' OK. ![]() Note: None of the listed hosts are affiliated with Barotrauma or the. Steamclient.so: cannot open shared object file: No such file or directory List of dedicated Barotrauma game server providers and their price per slot/player. Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Koreanĭlopen failed trying to load: steamclient.so Barotrauma Dedicated Server 0.10.5.1 (ReleaseLinux, branch release, revision 9e259b2148)
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